
So my idea for a solo game is starting to come to life. Today has had me mainly set on getting the core sprites done for the game. The game is a 2D-Platformer in a wasteland city that has been took over by toxic gas all around. The player will have to collect items to advance to the next stage for each of the stages. After five stages you will fight a boss that boss will try and destroy the ground from underneath you.
The sprites I have been trying to get done so far is the collectible in each of the levels which I may still change if I want to put the collectibles on a rotation for some of the levels so its not just the same item over and over again. The first idea I had for the collectible was a toxic cannister which looks like this:

I am still indecisive on the final design for this and especially if I want multiple collectibles that you can get throughout the game.
The next sprite that I will be working on will be the player sprite which is becoming a issue to me because I want the general outcome of the game to look arcade like or pixel art which when I decide will change what sprites and backgrounds I have done already because if I go for the pixel art type of style then I want everything more square. However my mind is little more towards pixel art because I haven't really messed around with making a game that has a pixel art style.
I am happy with the type of game because the majority of games I have done so far have mainly been more up to date like horror and generic fighting games so it is going to be nice to have so form of old school style games in my portfolio as well.
Updates are coming soon including more sneak peeks at sprites and the level designs.
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