Skip to main content

Solo Game Platformer



So my idea for a solo game is starting to come to life. Today has had me mainly set on getting the core sprites done for the game. The game is a 2D-Platformer in a wasteland city that has been took over by toxic gas all around. The player will have to collect items to advance to the next stage for each of the stages. After five stages you will fight a boss that boss will try and destroy the ground from underneath you.

The sprites I have been trying to get done so far is the collectible in each of the levels which I may still change if I want to put the collectibles on a rotation for some of the levels so its not just the same item over and over again. The first idea I had for the collectible was a toxic cannister which looks like this:


I am still indecisive on the final design for this and especially if I want multiple collectibles that you can get throughout the game.

The next sprite that I will be working on will be the player sprite which is becoming a issue to me because I want the general outcome of the game to look arcade like or pixel art which when I decide will change what sprites and backgrounds I have done already because if I go for the pixel art type of style then I want everything more square. However my mind is little more towards pixel art because I haven't really messed around with making a game that has a pixel art style.

I am happy with the type of game because the majority of games I have done so far have mainly been more up to date like horror and generic fighting games so it is going to be nice to have so form of old school style games in my portfolio as well.

Updates are coming soon including more sneak peeks at sprites and the level designs.

Comments

Popular posts from this blog

Model [Doomhammer Model]

So today we decided to do some more 3d modeling. The models could be of anything we like of any genre so I decided that because I have played World of Warcraft in the past and it is a game I enjoy I decided to model one of the weapons in the game. The weapon i chose was Doomhammer which happens to be very nice model and has some nice detail in the model. The picture I chose to help: As you can tell the model looks quite difficult however a lot of the detail in the model can just be done with texturing the only part I could worry about or just not have on the model is the cloth above the hilt that sticks out but we shall see what happens when it comes to me texturing the model. My model so far: The shape of my model is looking very similar to what the original looks like and I am enjoying making the model as this is definitely developing my skills in 3ds max as well as texturing. I will be updating this post with every time the model is updated.

First Attempt at Modeling Characters in Maya

Day 1 - Maya Character Modeling  So today I had my first attempts at modeling a character from reference images alone which for my reference images they are from an artist known as Josh Addessi and the image is his Golem Keeper. I chose this reference as it seemed like an interesting way to start off modeling characters as a lot of the shapes are still quite cube like with the golem being made of rock and it having a lot of sharp edges on it. I believe I did okay just starting I seemed to start off strong and got a hang of until I came up to the shoulders however the tutorials that Matt gave us helped a lot in that respective area as he showed us a nice and easy way to do it by using an edge loop. I made some mistakes in my character as there was a point when I went to mirror one side of the golem it had six faces on top of each other which I did fix just by deleting any extra faces that were on there. The only part I have to do next is to model the basic shape for the head as Ma...

Synoptic Project So far Personal & Group

So this post is just an update on the Synoptic Project so far as of right now we are onto week three of the synoptic project and so far the project that I am working is one of the ones I voted for when we were choosing which of the projects we were going to do. So for my job role in the project I am a 3d Modeler and so far I have been working on models that can be placed around the environment to fill up the environment so that it doesn't look empty when you are walking around the environment. So far I am enjoying the project and so far I am getting on pretty well with the task I have been given however it doesn't really have that much to it as I was just told to make some models to place in the environment so even though I know how the project needs to look and the theme of the project it is still quite hard to get the right type of models to go inside the environment. I have managed the work pretty efficiently so I am never left with nothing to do I have made sure that I ...