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9 Week Project Update 9th/16th

So today I have finished my low poly model and have been trying to make the high poly model in Mudbox but after I retopologize the model it leaves some very weird polys especially on the blade of the dagger itself. So what I am going to do is just make the high poly in Maya and then when it comes to next week I am going to ask Matt for help in learning how to bake the high poly onto the low poly because so far I haven't really looked into high-low poly baking.

So my plan for this week is just to get the high poly done and then when it comes to the next session next week I will hopefully get the high-low poly bake done and then if I can I will try and get the UV finished and hopefully textured.

So this week I managed to finish off my low poly and then I have also UV unwrapped the model so when I get to creating the high poly it will already be unwrapped so I can attempt to texture it later down the line.

This is the UV for the dagger so far:



Over the holidays I am planning to finish of the UV unwrap for the sheathe of the dagger and then to create the high poly using the sculpting tools in Maya itself.


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