So today I have finished my low poly model and have been trying to make the high poly model in Mudbox but after I retopologize the model it leaves some very weird polys especially on the blade of the dagger itself. So what I am going to do is just make the high poly in Maya and then when it comes to next week I am going to ask Matt for help in learning how to bake the high poly onto the low poly because so far I haven't really looked into high-low poly baking.
So my plan for this week is just to get the high poly done and then when it comes to the next session next week I will hopefully get the high-low poly bake done and then if I can I will try and get the UV finished and hopefully textured.
So this week I managed to finish off my low poly and then I have also UV unwrapped the model so when I get to creating the high poly it will already be unwrapped so I can attempt to texture it later down the line.
This is the UV for the dagger so far:

Over the holidays I am planning to finish of the UV unwrap for the sheathe of the dagger and then to create the high poly using the sculpting tools in Maya itself.
So my plan for this week is just to get the high poly done and then when it comes to the next session next week I will hopefully get the high-low poly bake done and then if I can I will try and get the UV finished and hopefully textured.
So this week I managed to finish off my low poly and then I have also UV unwrapped the model so when I get to creating the high poly it will already be unwrapped so I can attempt to texture it later down the line.
This is the UV for the dagger so far:

Over the holidays I am planning to finish of the UV unwrap for the sheathe of the dagger and then to create the high poly using the sculpting tools in Maya itself.
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