Skip to main content

VFX Industry


The Imaginarium and Creative England are partnering up to become a new independent game publisher. 

They are wanting to bring out 10 games within the first 12 months of their partnership including a Planet of the Apes game in the mix of these games.
In a joint announcement at the Creative England Live 2016: Catalyse event, the firms said that they would work to “to help develop and grow the UK games development community, enabling greater opportunities for small content creators to flourish, mobilize and scale up both in the UK and internationally”. 
Imainarium being one of the companies to be behind NextGen skills I will definitely be looking forward to the outcome of all this and hopeful if getting the chance to talk to someone from Imaginarium to see there views on all this and to hopefully get the chance to get some advice from some great people in the industry. 
My opinion on this is they are being quite ambitious to bring out 10 new games within the first twelve months I am not saying that it is something uncommon but maybe if they had been working with each other for a while it would make more sense but either way I am looking forward to see what they get to publish. 

Comments

Popular posts from this blog

Sculpting a Character in Mudbox

So today I have been using Mudbox to sculpt a character. The character itself is a turtle with its shell on. So to start off I decided to work on his skin first and within this I was using two main tools the first being the imprint tool and the second being the smooth tool. I started off with a stamp that comes with Mudbox and I would just stamp the area I needed to give it a bumpy area on the skin. I would then smooth off the more harsh areas so it doesn't have any major jagged lines on it. After doing this for a while I started to notice that it was giving off quite a stone texture to the skin which I started to like after a while. However when it came to the feet I changed it up a little as I smoothed the toes a lot more than the other parts of the body which makes them stand out more and when it comes to texturing this guy I can add more detail to it by changing some of the colours around. Next I started on sculpting on the shell which I made look very unique as I made some v...

The 12 Principles of Animation

1: Squash and Stretch - this is how rigid or soft and object is. So an object will never just take one size so if you drop a ball from a height when it hits the floor it get squashed down and stretch out the sides of it. 2: Anticipation - An action that tells the viewer what will be happening next. So if someone is shooting a gun the anticipation of the person squeezing the trigger of the gun tells you that they are going to shoot it before the animation is even there. 3: Staging - Presenting your idea so it makes sense. This could be just how the area around the objects so in the film Monster House every house has either a picket fence or a wall however the monster house itself has no wall or fence which gives it a sort of feeling of dread and then house looking all dark. 4: Straight Ahead and Pose to Pose animating - Straight ahead animation is the process of animating each frame in order. Then you have pose to pose which is where you draw three key frames then go back to draw...

Bump, Normal & Displacement Mapping

Bump Maps A Bump map is an older type of map that create fake detail by giving an illusion of depth on the surface of a model using a very simple lighting trick. You don't get any additional resolution added to a model as a result of bump mapping. Bump maps are typically greyscale images that are limited to 8-bits of colour information. This tells the 3D software whether it is up or down. Bump maps are great for creating tiny details on a model such as wrinkles on skin and because the detail they create is fake the silhouette of the geometry that the bump map is applied to will always be unaffected by the map. Normal Maps Normal maps can be referred to as a newer better type of bump map, as with bump maps what you need to know is that the detail they create is fake and there is no additional resolution added to the geometry. A normal map creates the illusion of depth detail on the surface like a bump map however it does it differently. A normal map uses RGB information that ...