So today I have been trying to get the High to low poly bake to work but so far my normal map that comes out of it doesn't look right, the first was using surface normals and the second was using geometry normals. This is the first two attempts of normal maps that I attempted myself using the powerpoint slide Matt gave us to help us in learning how to create normal maps.
Surface Normal Map:
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Geometry Normal Map:
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For my first two attempts it wasn't too bad but I need to find out why it comes out so weird in the normal map with the colour.
After last week it seemed that I was still getting black mars appear on the model when trying to bake the high poly onto the low poly which I still couldn't figure out. I don't know if it has anything to do with the UV itself or an error between the models when they try and bake.
Surface Normal Map:

Geometry Normal Map:

For my first two attempts it wasn't too bad but I need to find out why it comes out so weird in the normal map with the colour.
After last week it seemed that I was still getting black mars appear on the model when trying to bake the high poly onto the low poly which I still couldn't figure out. I don't know if it has anything to do with the UV itself or an error between the models when they try and bake.
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