So today I have been using Mudbox to sculpt a character. The character itself is a turtle with its shell on. So to start off I decided to work on his skin first and within this I was using two main tools the first being the imprint tool and the second being the smooth tool. I started off with a stamp that comes with Mudbox and I would just stamp the area I needed to give it a bumpy area on the skin. I would then smooth off the more harsh areas so it doesn't have any major jagged lines on it. After doing this for a while I started to notice that it was giving off quite a stone texture to the skin which I started to like after a while. However when it came to the feet I changed it up a little as I smoothed the toes a lot more than the other parts of the body which makes them stand out more and when it comes to texturing this guy I can add more detail to it by changing some of the colours around.
Next I started on sculpting on the shell which I made look very unique as I made some very harsh knife cuts into the shell for instance I cut around the arm, leg and head holes so i could bring it out and make it stand out. I also didn't put any imprint or anything on those outlines however the rest of the shell I did imprint just so it has that normal turtle shell look in which it does look correct and really well in my opinion.
Front:
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Back:
Next I started on sculpting on the shell which I made look very unique as I made some very harsh knife cuts into the shell for instance I cut around the arm, leg and head holes so i could bring it out and make it stand out. I also didn't put any imprint or anything on those outlines however the rest of the shell I did imprint just so it has that normal turtle shell look in which it does look correct and really well in my opinion.
Front:
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Back:
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