Creative Director - A creative director, takes part in the major decisions of the games aesthetics making sure the game looks and feels right . To be a creative director you have to be able to motivate and inspire your staff to work the best and make sure they hit their deadlines, usually you need about 5 years of experience and you must be in a senior development role to be considered to be in this position. The average wage is considered to be £48,000 – £73,000.
Animators - An animators job is to create the movement of the characters in game, this includes the way they walk and their facial movements. On average an animator ears around £30,000 a year. One example of an Animator is Walt Disney.
Producers - Producers handle the communication between the Developers and Publishers, they’re also in charge of negotiating contracts, acting as a liaison between the development staff and the upper stakeholders, the annual salary of a producer is dependent on the experience of the producer, for example a producer that has less than 3 years experience on average will earn around $55,000 but a producer that has over 6 years experience will earn over $125,000 annually. A notable producer is Todd Howard of Bethesda game studios.
Audio Engineers - Audio Engineers create the sounds you hear in the game, sound effects, music and voices are all handled by Audio engineers they are often paid £32,000 per annum.
Concept Artists - Concept artists take an idea for something, a character, a location, an enemy, weapons etc. and sketch it out to make the other people in the production company get a clear understanding of what the object is going to look like, the average salary is on average £42,000 a year.
2D/3D Artists - Similar to concept artists, they create concept art as well as story boards. They also create the visual elements of the game such as characters, scenery, objects etc. You must have experience using Photoshop, Motion graphics or Flash. A liked skill is that you can also use Maya or 3DS max. The average earned is over £35000 a year.
Lead Artists - They are responsible for the overall look of the game, they work with the games designers and lead programmer to direct the whole visual based team to the wanted look of the game. You must be able to build relationships with other departments, be able to manage people, time and resources, have knowledge of 2D and 3D modelling and animation packages. The average earned for a lead artist annually is £40000.
Programmer - They bring all the pieces of the game together as they make everything in the game work by creating code from simple things such as movement of the character using keys to linking of objectives in the game. Programmers must be able to work in different programming languages such as C#, C++ AND JavaScript. The average programmer earns about £50000 a year.
Lead Programmer - Leading the entire programming team they are responsible for overseeing all the code that goes into the game. The lead programmer also sets the deadlines and keeping the budget of the programming team in check. You must have excellent skills in Computers languages C, C# and C++. You must have great communication skills in both written and spoken language and at least 3 years of commercial software experience. They learn from between £30000 to £60000 a year.
QA Tester - The Quality Assurance Testers go through the whole game taking screen shots, writing reports to search for bugs in code, critique on what could be better and give a overall view on the game. You don’t need a specific qualification however programming knowledge is what a company would like. A QA tester earns on average about £30,000 a year.
Creative Director - As a key role in the industry, they take part in the major decisions of the game of how it will look and feel. They make sure everything that has been created so far adds up to create the feel which bests suits the game such as assets and music. To be a creative director you have to be able to motivate/inspire other members of staff so they will want to do their best at creating the game. Usually you need around 5 years of experience and a senior development role to be considered for this position. The average wage for this job is £48000 – £73000 a year depending on the company.
Product Manager - They help with the promoting of the game, sometimes they are responsible for coming up with strategy’s to help keep the games sales rising such as discounts etc. They ensure that the delivery of the game is successful, on time and within budget. They have a fixed term contract and earn around £50,000 a year
Community Manager - They are responsible for linking together the community/ building relationships with the fans and media to grow awareness of their company. To become a community manager you will need experience with the media, either it be the news or Youtube, you will also need good management skills and knowledge of the industry’s . often you will need to travel in order to build relationships so you must be ready to go at given times. An example of a community manager is Josh Isom who works for Trendy Ent.
Animators - An animators job is to create the movement of the characters in game, this includes the way they walk and their facial movements. On average an animator ears around £30,000 a year. One example of an Animator is Walt Disney.
Producers - Producers handle the communication between the Developers and Publishers, they’re also in charge of negotiating contracts, acting as a liaison between the development staff and the upper stakeholders, the annual salary of a producer is dependent on the experience of the producer, for example a producer that has less than 3 years experience on average will earn around $55,000 but a producer that has over 6 years experience will earn over $125,000 annually. A notable producer is Todd Howard of Bethesda game studios.
Audio Engineers - Audio Engineers create the sounds you hear in the game, sound effects, music and voices are all handled by Audio engineers they are often paid £32,000 per annum.
Concept Artists - Concept artists take an idea for something, a character, a location, an enemy, weapons etc. and sketch it out to make the other people in the production company get a clear understanding of what the object is going to look like, the average salary is on average £42,000 a year.
2D/3D Artists - Similar to concept artists, they create concept art as well as story boards. They also create the visual elements of the game such as characters, scenery, objects etc. You must have experience using Photoshop, Motion graphics or Flash. A liked skill is that you can also use Maya or 3DS max. The average earned is over £35000 a year.
Lead Artists - They are responsible for the overall look of the game, they work with the games designers and lead programmer to direct the whole visual based team to the wanted look of the game. You must be able to build relationships with other departments, be able to manage people, time and resources, have knowledge of 2D and 3D modelling and animation packages. The average earned for a lead artist annually is £40000.
Programmer - They bring all the pieces of the game together as they make everything in the game work by creating code from simple things such as movement of the character using keys to linking of objectives in the game. Programmers must be able to work in different programming languages such as C#, C++ AND JavaScript. The average programmer earns about £50000 a year.
Lead Programmer - Leading the entire programming team they are responsible for overseeing all the code that goes into the game. The lead programmer also sets the deadlines and keeping the budget of the programming team in check. You must have excellent skills in Computers languages C, C# and C++. You must have great communication skills in both written and spoken language and at least 3 years of commercial software experience. They learn from between £30000 to £60000 a year.
QA Tester - The Quality Assurance Testers go through the whole game taking screen shots, writing reports to search for bugs in code, critique on what could be better and give a overall view on the game. You don’t need a specific qualification however programming knowledge is what a company would like. A QA tester earns on average about £30,000 a year.
Creative Director - As a key role in the industry, they take part in the major decisions of the game of how it will look and feel. They make sure everything that has been created so far adds up to create the feel which bests suits the game such as assets and music. To be a creative director you have to be able to motivate/inspire other members of staff so they will want to do their best at creating the game. Usually you need around 5 years of experience and a senior development role to be considered for this position. The average wage for this job is £48000 – £73000 a year depending on the company.
Product Manager - They help with the promoting of the game, sometimes they are responsible for coming up with strategy’s to help keep the games sales rising such as discounts etc. They ensure that the delivery of the game is successful, on time and within budget. They have a fixed term contract and earn around £50,000 a year
Community Manager - They are responsible for linking together the community/ building relationships with the fans and media to grow awareness of their company. To become a community manager you will need experience with the media, either it be the news or Youtube, you will also need good management skills and knowledge of the industry’s . often you will need to travel in order to build relationships so you must be ready to go at given times. An example of a community manager is Josh Isom who works for Trendy Ent.
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