So we have hit the stage in which the synoptic is into its final few stages where we need to get a preview of the project done so it can be examined before we have the final deadline in which we will present the work to examiners and lectures. So at this stage now the group has come together as we have needed to fix some of the walls in the level and build up the new version of the level with as many of the objects in so we can then work on the mechanics in the level as well as working on audio for the preview demo. After that we get approximately three weeks to work on it some more before we have the showcase event and that will be it. Screenshots so far:
So today I managed to fix one side of the dagger when it is baked as before it used to get these thick black lines when the Hi-Poly would get baked onto the low-poly which would show on the normal map as well as errors. As you can see on the normal map above it leaves weird colours on certain polys when it is baked down which create these black lines. To fix the issues I had on one side of the dagger I just deleted the poly and then bridged the hole in which when i baked it down again it had no black lines on it anymore. However I still don't understand these errors when it comes to it because I have checked to see if it has overlaying polys or if it has some hidden vertices. After looking around the model using the wire-frame mode I couldn't find any hidden vertices, so I have no idea why it is creating these errors but I will hopefully be able to fix the rest of the model and then be able to texture it.