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Showing posts from September, 2016

Learning Maya 3D Modeling

My first day using Maya for 3d modeling and learning the new tools. My first honest opinion was I didn't like how it is set out at first but after time it turns out Maya is set out more simpler than 3DS Max and when it comes to modeling in Maya its actually quite nice once I got the hang of it as I do like the layout as all the tools are not really thrown in all one place they are quite nicely set out. It did take me until the last 40 minutes of lesson to get used to using Maya in the most simplest of modeling but in the end I do like it but I have a lot more experience with 3DS Max so I am more swayed to one rather than the other however with time I will learn to use it to make models with the best of my ability. This was my first proper model in Maya as I did mess around with some stuff but the models I started was just to get used to the software. This is a pretty basic spaceship I haven't finished it just yet the photos included are just a front and back view of the space...

Model Challenge

Modeling Challenge We had a modeling challenge set by our new lecture which was to just model something to see our skills and how he can help develop our skills in modeling. I set out thinking of something to create and a fire axe is just what came to my head so opened 3ds Max which to be fair I was a bit out of touch on but I still got the hang of it after about ten minutes and this is what I ended up with. I am still not very good at UV unwrapping which is why I have not textured the fire axe at all unfortunately I did forget to take screenshots of the axe during the modeling phase.

NextGen Year 2 [Character Concept Artist Focus]

Project Titan Concept Art NexGen Year 2 For my Year 2 I am wanting to focus a lot onto character concept design and concept art for characters. To do this I will need to improve as well as learn some new ways of drawing in different styles. I really like the cartoonist style that Overwatch has in its game as well as Blizzards Project Titan(which was rumored to be remade into what Overwatch is today). I will need to adapt my skills to become more comfortable with the cartoon design and look as I am used to drawing semi-realistic. By the end of the second year I would like to get very strong at doing character concept art and I would like to dabble a bit into character modeling. Doing this NextGen course is one of the best parts as it helps me develop further into the job field that I want to be in.