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Showing posts from May, 2016

Contract Types

Intern-ships: An internship is a temporary job position with an emphasis with on the job training rather than just employment, it can be both paid and unpaid employment. In some cases when applying for a job you may be required to take an internship before the employers deem you qualified for the job, this is more common with Publishers than Developers. How are they paid? Interns are paid by their employers if they’re getting paid, those who do according to NACE’s intern compensation report average wage for an intern with a masters degree is 35% more than those with a bachelors degree. Benefits When you have an internship you’re getting real work experience that’s invaluable when it comes to looking for a full-time job and shouldn’t be overlooked, also when you work an internship for the company they may consider taking you on for a full-time job or if and when they need a man to fill a position for a couple of months you could be on their list. Disadvantages Interns are usually paid l...

Dream Job

My Dream Job would to be a Character Sketch Artist at CD Projekt RED. This reason why I would love this dream job is because I love to draw characters of all different genres as well as sketching already existing characters into an alternate genre. The responsibility's of a character artist is to make some concept art for a creature or character and then build on that concept art using a wide variety of different programs and then texture that character or creature to get the final product to go into the game. [Source - https://jobs.zenimax.com/requisitions/view/984?source=Indeed.com] Skills and Experience Required: Excellent fine art skills (sketch work and/or 3D concept work). Excellent modeling and texturing skills. Experience with Zbrush, 3D Studio Max and Photoshop. Bachelor's Degree in Fine Arts, Graphic Arts, or 3D Design a plus. Knowledge of Role Playing games and The Elder Scrolls or Fallout a plus. Game industry experience a plus.   Example Job Advert: [...

How companies are funded and make money

Publishers: A Publisher is the company with the financial risk, so if a game flops they are the ones that lose a lot of the money. When a Development team want to make a game to release, the ask a Publisher for the funds to fund their production, if a Publisher agrees, the Publisher will give the Development team a budget to work on the game, while the game is nearing completion the Publishers deal with the commercial side of the game, which includes advertising to help sell the game which is why the Publishers are helping the developers, to make money. Another thing a Publisher does is pays game shops to clear out a section of the shop and fill it with merchandise of the game is the Publishers want to as it could cost them quite a lot of money to do this. So in turn a Publisher deals with the financial side of the game making process whereas the developers deal with the development side of game making. Early Access: Early access is a funding model used in the games industry in...

Types of Companies - Legal Entities

1. Sole traders are people who are self employed. Sole traders run their businesses as an individual, this means that they keep all the businesses profits after the taxes have been paid on them. Sole traders can employ staff and don't have to work alone but the sole trader is personally responsible for any losses the business makes. 2. Private limited company limited by shares look after everything to do with their business, its finances are separated from your personal finance. Directors often own shared but they don't have to own any at all. Shareholders cannot sell or transfer their shares without offering them first to other shareholders for purchase. Shareholders cannot offer their shares to the general public over a stock exchange. 3.  A private limited company limited by guarantee, (LBG)  is an alternative type of corporation used mainly by charities and other non-profit organisations. LBGs usually don’t have a share capital, nor do they have shareholders, they inst...

VFX Job Roles

Compositor Compositor’s work at the end of the production process, responsible for constructing the final image by combining layers of previously created material. They creatively combine all the elements into the final image, ensuring that the established style of the project is respected and maintained. To achieve this they enhance the lighting, match blacks and other colour levels, add grain where required, add motion blur where required, and create convincing shadows. They make sure levels combine together seamlessly, keying, rotoscoping and creating mattes where necessary. They also work closely with ‘lighters’ and need to have a technical knowledge of how 3D lighting works in order to understand the ‘multi passes’ that the lighters create. Concept Artist Concept Artists work at the beginning of the pre-production process up to six months before the filming is due to begin, responsible for producing illustrations that are striking, accurate and clear. They work...